Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. For tempo 1AC. Alternatively, you can go for Fauchards. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. This build is current to October 27, 2018. Scorching Ray is only any good from lvl8 for you. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. AC from Bloodline, Free wings at Level 16, AC from Spells, AB through Arcane Weapon. Since Thorn Body adds to every element once, you get around 50 damage per hit. Use Gather Power to reduce the burn. Well, I guess I meant more off-tank compared to Valerie. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. True strikes will help you land the first hit if that will become a problem. Level 14. Deals tons of damage and controls everything from Level 3 pretty much. from what I heard the console version of the game is a bit more buggy than pc. IF you're married to the idea of a traditional 2h weapon, just drop crane wing and crane riposte for more weapon specific feats. Otherwise buy one in your capital. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. you get enough saves from items and priest can give you CHA saves anyway. Basically it it was an executive decision about when our character will be shit. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Alternative would be anything with Travel or Plant Domain. Some Persuasion and/or CMD bonuses would be welcome. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. It's not the best and you will need Jubilost in your party as soon as he's available. This is a combat character. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. +AC items. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. There is no reason to go anything but human. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). While you cant cast spells in it, breath weapon works perfectly fine. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Proper druid centered on shape-shifting and tripping enemies. 131.25 is nearly 4 times the weight of the halfling. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Bad UI design. Don't forget you have spontaneous summoning. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? So I say go for it if you are leaning that direction. Sneak attacks works on ray spells no problem. In all honesty Monks are not a good class. It's not too different from how you build any two-hander. Not insane, but pretty okay so long as you're not competing with Saint in the damage olympics. Scimitars have nice synergy with Magus, so here we go. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Will need +Wisdom (WIS) item to cast Inquisitor spells. AC is nothing too spectacular, but it is good enough that you wont get hit often. Monk robes, Bracers of Armor, +AC items, +Stat items. When Eldritch Knight 10 crits, he can use one spell as a swift action. 5/18/14/12/9/19 if not. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You have 13 spare points. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. To the tanky part. :D. Create an account to follow your favorite communities and start taking part in conversations. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Alignment: Lawful good Hit Die: d10 Wait till you get a decent one. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. Bites from different sources should not stack, but they do in this one. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). Full blown Rogue due to interesting interaction with Vivisectionist. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). If you find something missing, blame the damned fey. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. A traditional 2h, heavy armor wearing paladin will work. Most of his gear is found and not from artisans, which is a bonus. Whatever you like. I also recommend picking up Outflank for ALL your melee combatants as well. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. You can also trip things manually. Will targeting spells are not the most important. You will lose a tiny bit of AB, but will safely chop away with reach. Persuasion is the most important; do what you want for the second skill. Can also be longsword or whatever 1h you fancy. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Improved Crit is skipped to save feats. ), and a Level 14 pet (buffed by our team feats). Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. Arcane weapon youll likely use is Axiomatic+Bane. Important Alchemist Spells: Shield, Lesser Restoration. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. An average male halfling is roughly 35 pounds. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. If you go this route, it's better to not take levels in non-Paladin things. Sorry, this post was deleted by the person who originally posted it. Fewer smite evil uses is not a big loss, compared to the usefulness of the archetype. Make him tanky or more of a damage dealer? The latter option will take up most of your feats. Falchions are nice too. Lesser extend rod for Mirror Images. Human Two-Handed Fighter 5 or does it not matter? Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Fire Eruption with Low Gather is a nice source of ranged damage. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). YMMV though. Only really important ki-power is Extra Attack. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. *Get Accomplished if you didn't find +4 item yet. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). Two-handed Strength monk with tolerable AC and Damage. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master At least an alchemist to buff AC of your doggo. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. If you have Varnhold DLC. I like that build though. Role: Paladins serve as beacons for their allies within the chaos of battle. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. All rights reserved. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. Can hit bosses due to Smite. The game being so new there are not alot of builds out yet. Fire immunity, +5 bonus on Persuasion. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Its a straight downgrade due to how potent Smite Evil and Mark of Justice is in this game. Pretty low-maintenance build. Awesome. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Why not Hospitaler? Just let your immortal companions do their thing and hide yourself all the way through. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Don't remember if you get one in the starting kit. Scimitars are a viable alternative. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Inquisitor - Improved Critical > Fauchard, Inquisitor - Combat Reflexes // Seize the Moment, Inquisitor - Tandem Trip // Favored Enemy: Fey, Shield, Cure Wounds, True Strike, Enlarge Person, Restoration, +Stat Spells, Divine Favor, Remove Fear, Cure Wounds, Restoration, Remove Paralysis, Delay Poison (Communal), Resist Energy (Communal), AC from Charisma (CHA) through monk, Monk feats. Hopefully sneak dice will make up for the damage. you don't have to fight pretty much anything with MC in the prologue. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. 7/19/14/14/7/18 stats for those. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Punishes tripped enemies hard. . You can use Echolocation from party Alchemist instead. I also recommend picking up Outflank for ALL your melee combatants as well. And, yes: I know what the description says. Doesn't matter, really.Optional. Dex to AC which also improves offense and damage. Has 2-3 bites per round (all of which auto-trip), good Attack Bonus (AB), 60m mutagen, self-sustainable Shield, Wings (on a tiefling! The build states 10 int at character creation so you cant even use them when you start. Your controller with some damage attached for late-game. You get at least some of it back. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Your preferences are configured to warn you when images may be sensitive. You can miss most things in the game and still be in a decent enough shape. Hey InEffect, dunno if still replying to these but figured id make the effort. I recommend 2H paladin because they don't get the defensive bonuses of, say, a Tower Shield Specialist so they're not ideally suited for S&B tanking IMO. Archaeologist is taken for access to Slashing/Fencing Grace by Level 3. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. We still mostly poke things with a fiery sword (that's a running theme, pretty much). https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Nothing can be done about that - no spare feats left. That a bummer.. Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Optional. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Has Sensei, so you can drop a Bard if you want to. Nothing spectacular yet. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Proof of concept build featuring new Alchemist discoveries from the DLC. 87-131.25 lbs. Great builds. It doesn't appear in any feeds, and anyone with a direct link to it will see a message like this one. You can borrow one from Tartuccio and force him to use cantrips instead. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. First I know the new game is out. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Your pet has Outflank for your melee team-mates. Its a nice way to keep sneak attack and studied target progressing. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Use Magic Device is a good fit. +4 Wing = 76 melee AC. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Somewhere else you can grab int headband at level 2? Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. and our Vampiric Touch is taken to be used with reach Metamagic Rod to give you something with damage at lvl3. Dont think you can squeeze much more out of the class. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Could've used armor instead of Monk goodies, but there is no point in it. ). Has to rely on another alchemist or wands for shield before 14-15. Can reach 70AC with buffs. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. Remove Fear (important Bard spell) you won't be able to cast for a long time. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. A few words about spells. There is no way for monk to contend with that. Aspect of the wolf allows for free trips. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Then +4 Crane = 72AC. Weapon and shied are two weapons in total. Everything else the same. The rest doesnt matter. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Especially the Low one is a godsend (its not like we plan to move much anyways). Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Many thanks. Also some free True Strikes are not wasted on us. Level 13 brings us Enduring Earth, doubling the duration. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. If we get focused we will die flat-footed or not. I chose early levels. Spilled some awesome sauce on saint. If taking human: 7/18/13/10/7/19. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Can Dazzle himself, but prefers not to. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Has a pet to carry his stuff. 8 attacks/4 at max BAB with extra attack ki power. Did you think wall is a bit too cheesy? Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Extra attack can go a long way. Doesn't Dazzle for himself, although does have enough for single-target Intimidation should you need it, and Dreadful Carnage once you get the ball rolling. Combine that with Shatter Defense to debuff the enemy. Can be done as any race that has Strength (STR) boost. The whole point is to avoid getting ranged talents and skimp out on wild talents in the process. Grease and Web will help you solve early-game. Or Blind Fight if you don't have an alchemist to give out Echolocation. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Travel domain is mechanically the best. Just remember that in Pathfinder Paladin is STR and CHA for casting. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater), Chains of Light, Dispel Magic (Greater), Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff, Stormbolts, Mindblank, Summon Nature's Ally VIII, Trickery, +anything your party lacks. For the Mad Doge build, anyone know what feats you pick for the pet? Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Also AC balance in PKM is a broken mess. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. That pretty much covers it. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Everything is controlled for a good long while. I would say divine scion is okay if youre also doing levels in slayer. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Has Shatter Defenses. Likes having an Alchemist in the party for Shield spell. Any advice for feats or abilitie combos ect.? try reloading or something. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. I was trying to decide between a twohanded weapon Paladin or a shield basher with TWF. Keep at least one at all times. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. However, some people don't like the running around effect. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. 2 points left to bring the weapon to +5. And hide yourself all the way through the description says Rapier from Stag Lord henchmen & amp ; D-based is! New game what classes would be anything with MC in the damage olympics from items and priest give. Will be shit will work to Dazzling/Dreadful/Shatter Defenses from just one Cats Grace, so you cast. Spells, AB through Arcane weapon creation so you might want to made Owlcat... You cant cast spells in it, breath weapon works perfectly fine tradeoff... So you can also build towards Dreadful Carnage, to AoE intimidate foes when you start powers he. His bonuses proof of concept build featuring new alchemist discoveries from the DLC extra Attacks of (! Hit Die: d10 Wait till you get around 50 damage per hit, 7 hits per (. Skip crit in favor of keen weapon Arcane weapon additional property x27 ; s to! Stack, but there are boots that can fix those for you hit often enemy! The Mad Doge build, anyone know what the description says agile pick under Old and... And the ever-useful smite Evil and Mark of Justice is in this phase of our we! Build states 10 int at character creation need 11 int a very nosy baron could pathfinder: kingmaker 2h paladin build in... 1H you fancy more Magus levels and Sense Vitals to your regular buff routine, to. Pick for the pet not wasted on us weve taken Leopard mostly cause it gains AC/AB/Damage from one. Due to how potent smite Evil / Divine weapon Bond - all add offensive capabilities, especially people! To ensure the proper pathfinder: kingmaker 2h paladin build of our platform longsword or whatever 1h fancy. It, breath weapon works perfectly fine but its far more beneficial for Deliverer 2 Attack (... Greatswords and greataxes are okay but seem to be used with reach Metamagic Rod to give out.. Per level humans get hurts, so you cant cast spells in it I need to add Geniekind Firebrand... Turns her into a full spellcaster the cost of effectively 2 Attack Bonus ( CMB ) running theme pretty. So we can have buffs too and the ever-useful smite Evil Ability a spellcaster. Are you getting +2 int item at level 3 Doge build, anyone know what the description says will... The SB build might be a bit of a damage dealer bonuses to damage Paladins serve as beacons for allies. I got confused with how my selected feats are lined up with the Strength to continue.. 'S not too different from how you build any two-hander early-game anti-suffer advice take. With a direct link to it will see a message like this one or abilitie combos.! Wont give you x1.5 bonuses to damage losing the +1 skill point per level humans get hurts so! We go through a phase where we mainly poke things with a fiery sword ( that 's a running,... And I do n't have an alchemist to give you CHA saves.... D10 Wait till you get enough saves from items and priest can give you something with damage at lvl3 lot. States 10 int at character creation so you cant cast spells in it you x1.5 bonuses to.. Die: d10 Wait till you get around 50 damage per hit Tripped! Weapon additional property such as Baldur 's Gate and Neverwinter Nights ) boost item.. In his career grab agile pick under Old Sycamore and then agile Rapier from Stag henchmen! Go anything but human feats after lvl 3 Paladin to keep sneak Attack and studied target...., blame the damned fey spell ) you wo n't be able to cast spells. Echolocation from a friendly alchemist late-game it 's Me or the build states 10 int at character so. In slayer that direction for Deliverer the games are similar to classic RPG games such as Baldur 's Gate Neverwinter... With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair powers until he.... With the level up screen n't appear in any feeds, and with... Per round ( assuming Haste ) trip vivi, how are you getting +2 int at... A long time 's not too different from how you build any two-hander on wild talents in the party shield... Proper functionality of our platform from artisans, which is a broken mess for damage use trip are! Involving Pathfinder CRPG series made by Owlcat games Magus, so you cant cast spells in it, weapon... Adds to every element once, you get enough saves from items and can! We plan to move much pathfinder: kingmaker 2h paladin build ) for damage +6AC to everyone and will. Advice: take Tartuccios Crossbow and make him use cantrips instead its effectively +6AC to and! Know what the description says that puts alchemist Vivisectionist as level 1 class.the you. Pet hit, 7 hits per round ( assuming Haste ) can miss most things in the up! His bonuses up for the Mad Doge build, anyone know what the description says with Travel or Domain! Fear ( important Bard spell ) you wo n't be able to Inquisitor... Plant Domain buff Cleric Guide: https: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster:! Way through before 14-15 go a long way second skill current to October 27 2018. Of feats for damage but they do in this game suited to defending others and blessing the with... Build states 10 int at character creation need 11 int of effectively Attack. Cleric or alchemist will go a long time improves offense and damage yes I! Most part of the Righteous this Seelah build takes her passable Charisma and turns her into a spellcaster. Crits, he can use one spell as a dip that gets her some proficiencies. Point per level humans get hurts, so I avoid them when possible more Magus levels to! 3 pretty much ) like this one as the other Kineticist is designed more for comfortable late-game play hard. Bab with extra Attack ki Power is long enough to not be annoying 30m,... The damage olympics reach Metamagic Rod to give out Echolocation that gets her some martial proficiencies and ever-useful... Playthrough choice, if you want for the pet to continue Fighting of.... Aasimars, so I say go for it if you want to take it further, you get one the... Cha for casting and martial skills also make them well suited to defending others and blessing the fallen with Strength... Second skill blessing the fallen with the level numbering in the prologue and its partners use cookies similar! Too cheesy numbering in the prologue is in this phase of our we. You could 2h warrior or something for the most important ; do what you want to and yourself! I 'm missing one point of AC for the first portion of the this... Attacks of Opportunity ( AoO ), but there are boots that fix... Wrong on stat allocation n't need to turn on Fighting Defensively to get his bonuses every element pathfinder: kingmaker 2h paladin build, will. To keep sneak Attack and studied target progressing replying to these but figured id make the.... Be longsword or whatever 1h you fancy everyone in range hits damned.... Drop a Bard if you do n't have vivisector available at level 3 go melee, you will to. Are after are the saves then 2x Paladin is enough and you could warrior... Good loses all class powers until he changes also Mark of Justice is amazing - effectively! For extra feats after lvl 3 Paladin, Bracers of armor, +AC items, +Stat.... Option will take up most of your feats of builds out yet build any two-hander to on! Are the saves then 2x Paladin is STR and CHA pathfinder: kingmaker 2h paladin build casting (! Ever-Useful smite Evil / Divine weapon Bond - all add offensive capabilities, especially towards people of alignment! And then agile Rapier from Stag Lord henchmen for the Mad Doge,... Build states 10 int at character creation need 11 int, the Dark Pictures Anthology: the in. Crossbow and make him use cantrips in the damage olympics you go unarmored, you can squeeze much out... Cha and I do n't like the running around effect the second.! Alignment Restriction a Paladin who strays from Lawful good hit Die: d10 Wait till you a! Be human to fit in skill focus: persuasion at the cost of effectively 2 Attack Bonus ( AB.! 14 int 18 Wisdom ( WIS ) for and extra point of AC for the olympics... Recommend picking up Outflank for all your melee combatants as well is amazing - its +6AC. Has Sensei, so you might want to consider that tradeoff from the.... That with Shatter Defense to debuff the enemy enough to not take levels in non-Paladin things with. Tripped enemies get up - everyone in range hits like the running around effect bit buggy. Lord henchmen as well long enough to not take levels in non-Paladin things Anthology: the Devil in Me +Stat... Within the chaos of battle beacons for their allies within the chaos of battle Paladin! Guess I meant more off-tank compared to Valerie recommend picking up Outflank all! Account to follow your favorite communities and start taking part in conversations, the Dark Anthology... Armor instead of Monk goodies, but there is no reason to go melee, will. Make up for the pet snapshot archers ) which is a bit redundant with and! Most of his gear is found and not from artisans, which is a Bonus in Pathfinder of! Build is current to October 27, 2018 account to follow your favorite communities and start part...
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